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Showing posts from August, 2018

3rd Person Update

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So have been working with the 3rd person aspect of the game. So far it is going good. Finally got done with the combo system. Got the model and animation from the asset store to test out and will be replaced later or developed upon it. Was also working on the visual effects on the combo system. So far looking good, will try to do the movements as well. The Effect: 1. The ground rocks -  For the rock particle effects I used mesh as particles and made them have collision enabled so that they don't go through the ground and instead stays on it. I also set "Gravity Modifier" to 1  and "Velocity over life time" between (2, -10, 5) to (-2, -1, -5) to get the ground shatter look. Enabled the "Size over lifetime" and messed around with it till I got the perfect look. Also there are like 5 of them and each one is in-front of another and I used "Burst - Time" in Emission to tell when they will be activated so looks like the ground is shattering