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Showing posts from 2018

3rd Person Update

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So have been working with the 3rd person aspect of the game. So far it is going good. Finally got done with the combo system. Got the model and animation from the asset store to test out and will be replaced later or developed upon it. Was also working on the visual effects on the combo system. So far looking good, will try to do the movements as well. The Effect: 1. The ground rocks -  For the rock particle effects I used mesh as particles and made them have collision enabled so that they don't go through the ground and instead stays on it. I also set "Gravity Modifier" to 1  and "Velocity over life time" between (2, -10, 5) to (-2, -1, -5) to get the ground shatter look. Enabled the "Size over lifetime" and messed around with it till I got the perfect look. Also there are like 5 of them and each one is in-front of another and I used "Burst - Time" in Emission to tell when they will be activated so looks like the ground is shattering

Forest Heatmap

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Added a new feature which shows a forest heatmap. Meaning it shows which places in the world has most trees. GIF : The white dot at the start are the trees being placed in the world. Once adding the trees are done my script shows which places have most trees, (Green = Lot of trees, Red = Few to none trees). The heatmap updates as more trees are added to the world. Once I am done testing this new feature in the dummy world, I'll added to the game. K Out!

Update: Animals, Children and More

Wazzup Guys! I want to apologize for not being able to update a bit sooner. For some weird reason my video editor software just went bonkers and won't just render the video. I will try to fix this issue fast or maybe update some gifs for this update. Again sorry for the inconvenience . Added more features and improved the game a lot. Here are the monthly updates: Features: 1. GameSpeed - Now the player can select in what gamespeed he/she wants to play in. There is a sub-menu with game speed buttons that plays the game in x1, x2, x3 and x5 times or pauses the game. Also the player can use the 0, 1, 2, 3, 4 buttons to control the speed as well. 2. Animal - Added animals to the game. For now added just deer. Makes the world feel alive. Deer moves around in a herd. Like citizens they eat, sleep etc. They have their own sleep time. The animals give birth as well. For now added a vfx which shows when a new animal is born. 3. Pregnancy - Now after marriage the female citizen can

Particle Effects

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Wazzup Guys! This is a small preview for the upcoming update. I just wanted to share this effect because it looked so kool to me! I like to think it as mixing Zeus's and Gaia's power. I was thinking about regenerating animals like this, at least for now. I will try to make an update video of the game by the end of this week. Just want to add this feature to the game and see how it works. I have added lots of feature for this upcoming update. Hope you guys enjoyed this one and stay tune for the next one. K Out!

Update: Day/Night Cycle, Marriage and More!

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Alright guys another major update. Added lots of features. Improved and optimized the game. Again updating only when bunch of progress done. Features: 1. Day/Night Cycle with Time and Day. 2. Improved UI for all Buildings. 3. Improved UI for all Citizens. 4. Improved UI for Material Stats. 5. Improved UI for Profession. 6. Edict UI added. 7. New buildings. 8. New AI type. 9. More materials added. 10. New wild material added. 11. Random startup location. 12. Ambience and SoundFX. 13. Citizen Energy, Hunger, Cloth and Tool. 14. Random citizen creation.    1. Day/Night Cycle with Time and Day - Kept mentioning to add this feature but finally did it. Now the game has day/night cycle. It also shows what is the current time and day of the game. The player can also choose at what time the citizens will go sleep.    2. Improved UI for all Buildings - The building UI has been improved a lot. Now the player can see who is working on the building and the progress rate of

Big updates and improvements

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You guys probably thought I gave up again. Hehe but no I didn't. As I said before this is the last time I am doing this so will not give up without a fight. The reason I took time to make another post is because I thought of making updates when there are major improvements and features added. Wouldn't make sense just updating without having major improvements or features. Features: 1. Game world filled with materials. 2. Wild material creation. 3. Profession system. 4. Improved selection. 5. De-selection system. 6. Improved farm feature.    1. Game world filled with materials: When the game starts it is now filled with materials. Now the player has infinite amount of materials that can be gathered. For now only trees and stones are being added.    2. Wild material creation: In the game there are wild materials being added after certain amount of days. This will ensure that the player does not run out of basic materials that he/she can collect. For now only ston

Farm & Farmer AI

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Man this one was challenging to do but done it! Features: 1. Farm 2. Farmer AI    1. Farm: This structure produces products. For now it is only able to produce wheat. The player can decide how big the farm should be. For now the cost of making the farm is fixed but in future the size of the farm will decide the cost of making it. Also added Day feature so the crops can grow based on the days passed.    2. Farmer AI: Added another AI. This one tends to the farm. It plants the crop and once the crop has grown to full size it will start to harvest them. This AI also transport the harvest crop to the storage building. Notes:    Will improve the farm feature a bit. Will add farm UI so the player can choose what type of crop to grow and how many workers can work in one farm. Also will add a UI that shows the cost of buildings. And maybe will try to make a bakery building and AI by this week. K Out!

More updates and features

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This week it was more about UI improvement and features. Features: 1. Tooltip 2. Material UI 3. Citizen UI 4. Road Improvement    1. Tooltip: Added a tooltip feature. Now when the player hover over the UI elements it shows what that UI element is. So for now it shows tooltip for the build buttons and the stat menu.    2. Material UI: Ok before adding the material UI, I added another material which is the stone material. Needed that to see if the UI is working. So any way this UI shows how much materials can be gathered and what are those materials. So when the player selects the gather all and drags over the materials it will show him/her what is being gather and by how much.    3. Citizen UI: This UI shows all the information of the citizen. It shows their name, gender, age, energy level, health, what they are carrying, the amount they are carrying, their thoughts etc. Also the UI has a follow button. So when the player clicks the follow button the camera starts to f

AI and Material gathering

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Some major improvement to the game. Added a new AI and material gathering. Image1: The difference between Builder AI and Worker AI. Image2: The selection area for gathering materials. Features: 1. Worker AI. 2. Material gathering. 3. UI improvement.    1. Worker AI: This AI is a new addition to the game. This AI's job is to bring materials to the placed buildings and gathering materials. This AI is basically kind of a helper AI. Also whenever any AI is carrying materials then their back pack becomes visible which gives a visual representation that the AI is carrying something. In future will allow clicking the AI and seeing its information.    2. Material gathering: For now the only AI that can gather materials is the worker AI. The player gets to select which materials to collect by clicking the gather material button and selecting an area to be gathered, Image2. As of now any materials with in the selected area will be gathered. In future I will let

AI and Structures being built

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Like usual any work were AI is involved is extra tricky and needs to be made with caution. So here we have it our first AI. It is a builder AI. For now the AI just looks for any building being placed and if so then it will start to gather the materials and start the build process. Image 1: Showing the Material Stat UI and the Storage Building Image 2: Path of AI. Green: The fastest path taken. Red: The slowest path not taken. Features: 1. Builder AI 2. AI path 3. Storage Building 4. Material Stat UI    1. Builder AI: This AI is responsible for building any building placed in the game world. It will search for any placed building and then locate the nearest Storage building to gather the materials. For now it searches the nearest Storage building within a range from itself. It brings the necessary materials from the Storage building and starts to do its job.    2. AI path: This is the path that the AI follows. From the video we can see that the AI is taking th

First Update

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So here we go again with updates! Features: 1. Dynamic Road Placement 2. Building Placement 3. Deleting Buildings 4. Simple UI 5. Camera Movement    1. Dynamic Road Placement: As you can see from the video, the player can place path/roads in the game world dynamically. The player get to know how the road placed down will look like with the help of the highlighted area. For now it only places down a road that needs to be built. The plan is when the road crosses with another road or is near another road it will connect with it automatically, this is a future plan. Also the player cannot place down road on obstacles such as the building.    2. Building Placement: From the video you can see the player can place the building any where around the world except on obstacles such as road or other building. These are just buildings that have been placed down and not built yet. Building them up will be in the future features.    3. Deleting Buildings: The buildings that have bee

Amardesh

   Wazzup guys. I am Kamran Wali some of you know me as DeadlyKam. Ok so I am at it again. Trying to make a RTS and 3rd person based game but mostly focusing on RTS gameplay. 3rd person will be added feature if it goes well. The name of the project is Amardesh(My Land). The name of the game may or may not change in future.    So if you have been following me for a while you will know that this isn't the first time I am doing this kind of a project. It is the 3rd time I am trying this since 2013. Here are my previous 2 attempt at this kind of project, Project 1 and Project 2 . I just feel like needing to finish this. I had this dream since I first started to dwell into the gaming industry. And every day passes I feel like I can to do with new knowledge that I have learnt. So as stubborn as I seem I welcome you all to this final time I am going to do this project.   Game Type: A RTS and 3rd person town building simulation with wave attacks. Game Style: RTS with city buildin