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Showing posts with the label update

Big updates and improvements

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You guys probably thought I gave up again. Hehe but no I didn't. As I said before this is the last time I am doing this so will not give up without a fight. The reason I took time to make another post is because I thought of making updates when there are major improvements and features added. Wouldn't make sense just updating without having major improvements or features. Features: 1. Game world filled with materials. 2. Wild material creation. 3. Profession system. 4. Improved selection. 5. De-selection system. 6. Improved farm feature.    1. Game world filled with materials: When the game starts it is now filled with materials. Now the player has infinite amount of materials that can be gathered. For now only trees and stones are being added.    2. Wild material creation: In the game there are wild materials being added after certain amount of days. This will ensure that the player does not run out of basic materials that he/she can collect. For no...

Farm & Farmer AI

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Man this one was challenging to do but done it! Features: 1. Farm 2. Farmer AI    1. Farm: This structure produces products. For now it is only able to produce wheat. The player can decide how big the farm should be. For now the cost of making the farm is fixed but in future the size of the farm will decide the cost of making it. Also added Day feature so the crops can grow based on the days passed.    2. Farmer AI: Added another AI. This one tends to the farm. It plants the crop and once the crop has grown to full size it will start to harvest them. This AI also transport the harvest crop to the storage building. Notes:    Will improve the farm feature a bit. Will add farm UI so the player can choose what type of crop to grow and how many workers can work in one farm. Also will add a UI that shows the cost of buildings. And maybe will try to make a bakery building and AI by this week. K Out!

More updates and features

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This week it was more about UI improvement and features. Features: 1. Tooltip 2. Material UI 3. Citizen UI 4. Road Improvement    1. Tooltip: Added a tooltip feature. Now when the player hover over the UI elements it shows what that UI element is. So for now it shows tooltip for the build buttons and the stat menu.    2. Material UI: Ok before adding the material UI, I added another material which is the stone material. Needed that to see if the UI is working. So any way this UI shows how much materials can be gathered and what are those materials. So when the player selects the gather all and drags over the materials it will show him/her what is being gather and by how much.    3. Citizen UI: This UI shows all the information of the citizen. It shows their name, gender, age, energy level, health, what they are carrying, the amount they are carrying, their thoughts etc. Also the UI has a follow button. So when the player clicks the follow ...

AI and Material gathering

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Some major improvement to the game. Added a new AI and material gathering. Image1: The difference between Builder AI and Worker AI. Image2: The selection area for gathering materials. Features: 1. Worker AI. 2. Material gathering. 3. UI improvement.    1. Worker AI: This AI is a new addition to the game. This AI's job is to bring materials to the placed buildings and gathering materials. This AI is basically kind of a helper AI. Also whenever any AI is carrying materials then their back pack becomes visible which gives a visual representation that the AI is carrying something. In future will allow clicking the AI and seeing its information.    2. Material gathering: For now the only AI that can gather materials is the worker AI. The player gets to select which materials to collect by clicking the gather material button and selecting an area to be gathered, Image2. As of now any materials with in the selected area will be gathered. In fut...

AI and Structures being built

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Like usual any work were AI is involved is extra tricky and needs to be made with caution. So here we have it our first AI. It is a builder AI. For now the AI just looks for any building being placed and if so then it will start to gather the materials and start the build process. Image 1: Showing the Material Stat UI and the Storage Building Image 2: Path of AI. Green: The fastest path taken. Red: The slowest path not taken. Features: 1. Builder AI 2. AI path 3. Storage Building 4. Material Stat UI    1. Builder AI: This AI is responsible for building any building placed in the game world. It will search for any placed building and then locate the nearest Storage building to gather the materials. For now it searches the nearest Storage building within a range from itself. It brings the necessary materials from the Storage building and starts to do its job.    2. AI path: This is the path that the AI follows. From the video we can see that ...

First Update

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So here we go again with updates! Features: 1. Dynamic Road Placement 2. Building Placement 3. Deleting Buildings 4. Simple UI 5. Camera Movement    1. Dynamic Road Placement: As you can see from the video, the player can place path/roads in the game world dynamically. The player get to know how the road placed down will look like with the help of the highlighted area. For now it only places down a road that needs to be built. The plan is when the road crosses with another road or is near another road it will connect with it automatically, this is a future plan. Also the player cannot place down road on obstacles such as the building.    2. Building Placement: From the video you can see the player can place the building any where around the world except on obstacles such as road or other building. These are just buildings that have been placed down and not built yet. Building them up will be in the future features.    3. Deleting Buildings...