Update: Day/Night Cycle, Marriage and More!
Alright guys another major update. Added lots of features. Improved and optimized the game. Again updating only when bunch of progress done.
Features:
1. Day/Night Cycle with Time and Day.
2. Improved UI for all Buildings.
3. Improved UI for all Citizens.
4. Improved UI for Material Stats.
5. Improved UI for Profession.
6. Edict UI added.
7. New buildings.
8. New AI type.
9. More materials added.
10. New wild material added.
11. Random startup location.
12. Ambience and SoundFX.
13. Citizen Energy, Hunger, Cloth and Tool.
14. Random citizen creation.
1. Day/Night Cycle with Time and Day - Kept mentioning to add this feature but finally did it. Now the game has day/night cycle. It also shows what is the current time and day of the game. The player can also choose at what time the citizens will go sleep.
2. Improved UI for all Buildings - The building UI has been improved a lot. Now the player can see who is working on the building and the progress rate of the work. The home UI is added to show who is currently occupying the home and how much food has been brought into the home.
3. Improved UI for all Citizens - The citizen UI has also been improved a lot. The cloth and tool type gets updated to what the citizen is currently using. The stats tab shows the current level of energy, hunger, tool and cloth. Added a new tab called the family tab, for now the tab shows who the spouse is.
4. Improved UI for Material Stats - Completely changed the outlook of this UI and implemented the current time and day. Now the player will know what time the game is at and what day it is. Also added new material infos to the material stats.
5. Improved UI for Profession - Changed a little bit of the out look of the UI so that the player can atleast minimize the UI. Also added new profession to be selected by the player.
6. Edict UI added - A new UI has been added, Edict UI. For now, here the player can choose the sleep time and the food ration for the citizens.
7. New buildings - Added some buildings since the last update:
a. House - Place where the citizens can go to sleep and eat. Houses gives bonus to sleep and food so citizens that have a house can replenish these very fast. When two opposite gender occupies a house they get married.
b. Bread Bakery - This building helps the citizen to make bread.
c. Wool Tailor - This building helps the citizen to make wool cloth.
d. Stone Tool Maker - This building helps the citizen to make stone tools.
c. Small Storage - This building is the place where the citizens can put materials into and take from.
8. New AI type - Added a new AI type, Producers. These AIs are the ones that produces products such as bread, cloth, tools etc. Also improved the overall AIs.
9. More materials added - Added more materials in the game like tools, cloths and wild food.
10. New wild material added - Added a new wild materila, the apple. Now the player can gather food from the wild as well make from producers.
11. Random startup location - The town now starts at a random location everytime a new game is played.
12. Ambience and SoundFX - Added ambience in the game to give it some form of life. Also added soundFX to the work animations of the citizens which helps give that lively sound effect.
13. Citizen Energy, Hunger, Cloth and Tool - Now the citizen gets tired and hungry also their cloths and tools degrade after sometime. So the player must make sure the citizens get enough sleep, have enough food, cloth and tools to function well.
14. Random citizen creation - Now when a citizen is created a random look is given to it so that it looks unique compared to others.
Notes:
Again all the models, sound, UI etc are place holders, they will be changed in the final look. In the future I am thinking of adding citizen birth, temperature, seasons and maybe the 3rd person player controlled character. So stay tuned for the next episode guys.
K Out!
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