Posts

3rd Person Update

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So have been working with the 3rd person aspect of the game. So far it is going good. Finally got done with the combo system. Got the model and animation from the asset store to test out and will be replaced later or developed upon it. Was also working on the visual effects on the combo system. So far looking good, will try to do the movements as well. The Effect: 1. The ground rocks -  For the rock particle effects I used mesh as particles and made them have collision enabled so that they don't go through the ground and instead stays on it. I also set "Gravity Modifier" to 1  and "Velocity over life time" between (2, -10, 5) to (-2, -1, -5) to get the ground shatter look. Enabled the "Size over lifetime" and messed around with it till I got the perfect look. Also there are like 5 of them and each one is in-front of another and I used "Burst - Time" in Emission to tell when they will be activated so looks like the ground is shattering

Forest Heatmap

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Added a new feature which shows a forest heatmap. Meaning it shows which places in the world has most trees. GIF : The white dot at the start are the trees being placed in the world. Once adding the trees are done my script shows which places have most trees, (Green = Lot of trees, Red = Few to none trees). The heatmap updates as more trees are added to the world. Once I am done testing this new feature in the dummy world, I'll added to the game. K Out!

Update: Animals, Children and More

Wazzup Guys! I want to apologize for not being able to update a bit sooner. For some weird reason my video editor software just went bonkers and won't just render the video. I will try to fix this issue fast or maybe update some gifs for this update. Again sorry for the inconvenience . Added more features and improved the game a lot. Here are the monthly updates: Features: 1. GameSpeed - Now the player can select in what gamespeed he/she wants to play in. There is a sub-menu with game speed buttons that plays the game in x1, x2, x3 and x5 times or pauses the game. Also the player can use the 0, 1, 2, 3, 4 buttons to control the speed as well. 2. Animal - Added animals to the game. For now added just deer. Makes the world feel alive. Deer moves around in a herd. Like citizens they eat, sleep etc. They have their own sleep time. The animals give birth as well. For now added a vfx which shows when a new animal is born. 3. Pregnancy - Now after marriage the female citizen can

Particle Effects

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Wazzup Guys! This is a small preview for the upcoming update. I just wanted to share this effect because it looked so kool to me! I like to think it as mixing Zeus's and Gaia's power. I was thinking about regenerating animals like this, at least for now. I will try to make an update video of the game by the end of this week. Just want to add this feature to the game and see how it works. I have added lots of feature for this upcoming update. Hope you guys enjoyed this one and stay tune for the next one. K Out!

Update: Day/Night Cycle, Marriage and More!

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Alright guys another major update. Added lots of features. Improved and optimized the game. Again updating only when bunch of progress done. Features: 1. Day/Night Cycle with Time and Day. 2. Improved UI for all Buildings. 3. Improved UI for all Citizens. 4. Improved UI for Material Stats. 5. Improved UI for Profession. 6. Edict UI added. 7. New buildings. 8. New AI type. 9. More materials added. 10. New wild material added. 11. Random startup location. 12. Ambience and SoundFX. 13. Citizen Energy, Hunger, Cloth and Tool. 14. Random citizen creation.    1. Day/Night Cycle with Time and Day - Kept mentioning to add this feature but finally did it. Now the game has day/night cycle. It also shows what is the current time and day of the game. The player can also choose at what time the citizens will go sleep.    2. Improved UI for all Buildings - The building UI has been improved a lot. Now the player can see who is working on the building and the progress rate of

Big updates and improvements

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You guys probably thought I gave up again. Hehe but no I didn't. As I said before this is the last time I am doing this so will not give up without a fight. The reason I took time to make another post is because I thought of making updates when there are major improvements and features added. Wouldn't make sense just updating without having major improvements or features. Features: 1. Game world filled with materials. 2. Wild material creation. 3. Profession system. 4. Improved selection. 5. De-selection system. 6. Improved farm feature.    1. Game world filled with materials: When the game starts it is now filled with materials. Now the player has infinite amount of materials that can be gathered. For now only trees and stones are being added.    2. Wild material creation: In the game there are wild materials being added after certain amount of days. This will ensure that the player does not run out of basic materials that he/she can collect. For now only ston

Farm & Farmer AI

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Man this one was challenging to do but done it! Features: 1. Farm 2. Farmer AI    1. Farm: This structure produces products. For now it is only able to produce wheat. The player can decide how big the farm should be. For now the cost of making the farm is fixed but in future the size of the farm will decide the cost of making it. Also added Day feature so the crops can grow based on the days passed.    2. Farmer AI: Added another AI. This one tends to the farm. It plants the crop and once the crop has grown to full size it will start to harvest them. This AI also transport the harvest crop to the storage building. Notes:    Will improve the farm feature a bit. Will add farm UI so the player can choose what type of crop to grow and how many workers can work in one farm. Also will add a UI that shows the cost of buildings. And maybe will try to make a bakery building and AI by this week. K Out!